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Go for extreme redundancy here: ], ], ], ], ], ], ]. Mass edicts are one of the best ways to do this. Mahadi really wants to see a lot of creatures die during your turn, while surviving. It also hits lots of cards you want to be running anyway.
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Your commander fits the profile for ], you want to play it. ] and ] are key cards in Rakdos treasure. This way you can more reliably get started.Īnyway, I know this feedback looks a bit disjointed, but It's because your deck is well built, I can understand why each card is there, but on each category there are small changes I'd make if the deck was mine. I'd rather have more ramp + be less mana hungry and if you're flooding with mana compensate with more card draw. I understand that you generate a lot of treasures, but IMO those effects makes a loop of: You need mana to get going -> You need to get going to get mana. I also think some of your sac outlets are VERY mana hungry while your deck doesn't provide the mana for this. I also think for rakdos aristocrats ], ], ], ] and ] are some good cards for your deck. I particularly love ] with ] for late game grind, but this is a bit expensive.
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I'd put more drain/grind effects to effectively win. You have tokens and sac outlets, but not that many payoff to this effects, since you're running big creatures on those places. But you're not supporting effectively any of them. Your deck looks half aristocrats half big stuff.
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